Basic map in Dunjinni,
extensive touch-up work in Photoshop - all alternate versions done
in Photoshop.
I started this map with
the intention of having a very basic map for the Inn of the Welcome
Wench. In fact, I never really planned on mapping the Welcome
Wench to begin with, since it's a home base and unlikely to be the
scene of any combat or exploration (for which these maps are
primarily used for). However, as I thought more about how I
would carry out my campaign, I realized that at some point the party
might actually have combat on the 2nd floor, and possibly even on
the ceiling. I won't give away any spoilers here, except to
say "read the module" or keep following our
forums for news.
My needs were thus fairly
unique - I needed a night-time map of the 2nd floor of the Inn, plus
a night-time exterior view of the roofs and surrounding area.
Well, what began as a simple map grew, because I kept thinking to
myself, "while you're at it, why not finish the whole thing?"
This is my first map with
multiple versions, all listed to the right. Each map is 3200 x
4000 pixels in size and is rendered at 100 dpi. The thumbnails
link to the full resolution version without gridlines. You can
get the gridline versions suitable for printing below the
thumbnails.
Detail Examples:
Front Sign
|
Stables |
Bath House
|
Bar (with magical
light) |
2nd Floor |
Common Room |
Too... Many... Light... Sources! |
The original maps
|
Rooftops - Day
(3.6 MB)
WITH GRID
(4.4 MB)
Rooftops - Night (2.6 MB)
WITH GRID
(3.5 MB)
Interior - Day (4.8 MB)
WITH GRID
(5.4 MB)
Interior - Night:
1st Floor
(3.6 MB)
WITH GRID
(4.3 MB)
Interior - Night:
2nd Floor
(3.4 MB)
WITH GRID
(4.0 MB) |