Temple Grounds
Temple Dungeons

The Village of Nulb

Dundjinni & minor work in Photoshop.  4/9/07


This is my first attempt at an Isometric map, and I'm somewhat pleased with it.  I was honestly surprised that Dundjinni even had this capability, and there are extensive resources on the forums for isometric work.


I rushed this map, mostly because I have other maps to get done.  It took a lot of effort for me to limit my time on this map - I wanted to fill it with details and everything.


The original map.

2600 x 2200

(full version - 1.8 MB jpg)


Alternate Versions



[Low-res version (1300 x 1100)]


The Waterside Hostel, Nulb

Basic map in Dunjinni, extensive touch-up work in Photoshop


This map was not in the original module - at least not in any real way (see the original, right).  The Waterside Hostel is given all of 3/4 of a page in the module, and no official floor map, so I had to make up most of it.  The module description is short but colorful:

This place is one of the more substantial buildings in Nulb. It has a foundation of field stone and walls of sawn timber, but is nonetheless a scurvy place. Its main trade is in its tavern room, though occasional travelers stop to spend the night. Rich guests have been known to disappear mysteriously.

The hostler is a burly fellow with a scarred, pockmarked visage, one eye covered by a patch. The barkeep is lanky and of greasy appearance, but quite tall. Two slovenly wenches and two manservants of surly mein hover about the place.

Sounds like a wonderful place to map!  So far, I have only completed the ground level, and I may never attempt the 2nd floor, because frankly, it would just be a few rooms, and I don't suspect combat will occur there - most of the action will definitely take place in the main room.  So if you need the second floor, buy Dundjinni and map it yerself.  :-P


I spent a bit less time on this map than the other two, party due it being smaller, but also because I think I am starting to get the hang of both software titles.  I am starting to develop my own shortcuts in Photoshop for lighting and I have a good, organized collection of base images in Dundjinni to play with.  I tried a few new things on this one:  window frame shadows, drop-shadow effects on interior and exterior walls, text, compass and scale, and some use of Photoshop's healing brush to soften edges.  I even tried a .5 pixel Gaussian blur on the outside, to give a bit more attention to the interior of the place.


Detail Examples:

Kitchen (ew!)


Hostler's Room


"Grand" Entrance


A Meal With a View



2400 x 3000

(100 dpi version - 2.4 MB jpg)


Alternate Versions



[Smaller (25 dpi) version]



The original "map."  The Waterside Hostel is the yellow highlighted building.