The Ghost of Mistmoor - Upstairs
This was my first map with real depth (in both the yard and
ballroom). I re-used the yard from the bottom floor and applied a
Gaussian blur in Photoshop to create the sense of depth - that this
was a 2nd floor map.
This level also had some interesting variation because of all of
the different bedrooms - they each had to reflect the personality of
the Mistmoors and were well described in the module. I
also had to carefully reconstruct in my own mind what happened in
the story, so that I could leave visual clues on the floors.
One of the strengths of d20pro and other Virtual Tabletop
software is that players can SEE what is in the room, requiring much
less listing of basic room contents from the DM - I can focus much
more on the flavor, the feel of a room, and other senses like
sounds, smell, etc.
Because of the investigative nature of this module, it demanded
that I be prepared to know details like descriptions of bloodstains,
dust disturbances, and object placement. Mapping much of this
ahead of time crystallized things for me so I ran the adventure much
more fluently than any time before.
As usual, both daytime and nighttime maps are included to the