I decided to go with the name of my domain, since this is my blog. Not very original, and I am siding towards Crit Happens, since that’s the tagline of d20pro, the software I am working a lot with. We’ll see. The theme has been changed to better match the name.
I’m heading to Origins next week, and will be running the following events:
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2 |
Wed 1p-5p |
d20Pro: The Ghosts of Mistmoor, Part 1 |
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4 |
Wed 7p-11p |
d20Pro: The Ghosts of Mistmoor, Part 2 |
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7 |
Thur 1p-5p |
d20Pro: Expedition to Castle Ravenloft |
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9 |
Thurs 7p-11p |
d20Pro: And Heroes Were Made |
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11 |
Fri 8a-12p |
d20Pro: The Ruins of the Moathouse |
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14 |
Fri 7p-11p |
d20Pro: Arena, Deathmatch |
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Sat 1p-5p |
d20Pro: The Ghosts of Mistmoor, Part 1 |
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19 |
Sat 7p-11p |
d20Pro: The Ghosts of Mistmoor, Part 2 |
And my event descriptions:
The Ghost of Mistmoor – Part 1 & 2
The Mistmoor family used to be very wealthy and influential in the region, until that terrible night 150 years ago. Some say that an escaped prisoner killed everyone in the house. Others say it was the Viscount Mistmoor himself. In any case, no one made it out of the house that night, and only a few of the Mistmoors, extended family, lived to continue the line. Since then, the Mistmoors have slowly died out and the last remaining heir, a young man named Blaine, has recently inherited everything, including title–and debt. Legend says that the Mistmoor wealth is hidden in a secret vault in the Mistmoor manor – and the secret to that vault was taken by the Viscount to his grave. Blaine needs that money, and needs you to help him. To complicate matters, the Mistmoor manor is rumored to be haunted…
This adventure is for 5 players, and 5th level pre-generated characters are provided. It features d20Pro, the intuitive virtual tabletop software that augments map exploration, initiative, tactical combat, and role-play. This adventure is a TWO PART module, and spans 2 sessions please be sure to sign up for both. Empty slots may be filled for the 2nd if players do not show.
The Ruins of the Moathouse
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters. Recently, bandit and humanoid activity has been on the rise, and the leaders of the small town have put word out for adventurers to investigate the ruins of a nearby moathouse – once a staging area for the Temple, and often a haven for unsavory sorts…
This adventure is for 6 players of 3th level, and pre-generated characters are provided. It features d20Pro, the intuitive virtual tabletop software that augments map exploration, initiative, tactical combat, and role-play.
1372 DR. King Azoun is dead. Cormyr is in chaos, and Azoun’s daughter, Alusair Obarskyr struggles to hold the kingdom together. The small wooded village of Dhedluk is clinging to life as repeated orc raids have hammered it for months. Dhedluk’s lord Thiombar is still missing, and the kingdom’s Purple Dragon knights are stretched thin across the land. All of Dhedluk’s more competent citizens have died at the hands of the orcs, but those brave souls have trimmed the raider force down considerably. While may villagers have fled, some have chosen to stay, realizing that it would be no better anywhere else in the kingdom, and realizing, too, that they have no other home. Others have lost loved ones, and have sworn vengeance. Whatever the reasons, Dhedluk is still inhabited, and the villagers are fed up…
This adventure is for 6 players, and pregens are provided. Each player will command six villagers with no combat experience in an effort to make a final stand for their loved ones.
It features d20Pro, the intuitive virtual tabletop software that augments map exploration, initiative, tactical combat, and role-play.
Expedition to Castle Ravenloft: Village of Barovia
Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once-handsome face is contorted by a tragedy darker than the night itself. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
D20pro Arena: Deathmatch
“I was not the best because I killed quickly. I was the best because the crowd loved me. Win the crowd and you will win your freedom.” – Proximo
D20pro Arena is a player-versus-player 3.5 D&D environment with many modes of play. Players are challenged to bring their most effective character into the Arena for intense competition. Characters are created using defined rules and restrictions, though pre-generated characters will be provided for those who wish to jump immediately into the fray. Three jackpots reward players in three distinct categories: Total Damage, Last Man Standing, and of course, Crowd Favor. Players earn shares of the jackpots based on their ranking, and gold totals from these jackpots are combined after the match to determine an overall winner. All character builds are welcome, and all Ability scores are important – even Charisma.
This year is the Premier of d20pro Arena, and will come barreling out the gates with the Deathmatch rule set: a free-for-all battle for supremacy. Combat will be hastened and enhanced with d20pro, an intuitive virtual tabletop software allowing for remote play and viewing. Projectors will provide spectators with a full view of the action, encouraging them to role-play as the arena crowd.
I hate the current name of this blog, and want a new one. It will focus more on D&D, the new edition, and occasionally have a post or two about other odd things. I plan to post maybe once per week – nothing major. Any ideas? Oh, a theme would be nice too – though I kinda like the current one.
I’ve updated a few things about my powercards, and started on the racial abilities as well. I’m not sure yet what I want to do with these, but I will make a decision soon. Until then, here are the racial powers as a sample:
A sample thumbnail too

TONS of updates on the 4E Power cards… In fact, there have been so many people contributing to this it needed consolidating.
I’ve created a website for the community to compile, collect, and host our work. This site was created using Google Sites, a robust community website builder that’s part of the Google Apps suite. Google Sites gives us invitation capability to select users and gives us up to 10 GB of storage space.
Currently, you need a Gmail account to contribute to this site, but they are free. Creating a gmail account also provides you with services such as Google Docs and Google Calendar – with Zero ads or spam.
Of course, if you just want to lurk, that’s cool too.
Again, if you want to contribute, you need a Gmail account. Then I need to add you as a collaborator. Just email me or type your google ID into the comment section below and I will get you an invite ASAP. You will have to log into gmail before visiting the site in order to edit.
The Site: 4e.educatedgamer.net

Daelkyr at EN World has created a 4th Edition true type font that uses the official statblock icons!
Click the thumb to visit the post. You can nab the v2 font directly here.
NOTE: This post is out of date. These cards have been updated and the template is now for sale!
http://educatedgamer.net/blog/4e-power-cards
I used the Magic Set Editor program with a modified Full Text Template (copy to the Data folder) to create these power cards for the 1st level sample characters from the D&D Experience. They are just preliminary cards, but show some potential…
Here is my system – your mileage may vary!
- The card color represents the class (paladin, warlock, etc). For the Warlock, multiple colors represent the class (black) and focus (green = fey).
- Powers based on Races use the Land texture, and Items will use the Artifact texture.
- I took advantage of the Power/Toughness section to re-state the type of ability (Standard, Move, Minor, Free, or Immediate), since in play this is a common point where my players have slowed down in trying to pick their actions.
- I am using the official 4E logo as the set logo – just for fun. Black = At Will, Silver = Encounter, and Gold = Daily.
- At Will, Encounter, and Daily are also represented by the card border. I chose darker variations of the colors to help they eyes. I almost made everything with black borders for aesthetic reasons, since I will be using colored sleeves for my coding, but figured others might not, so I left them. Feel free to change if you don’t like.
- The mana symbol represents the level of the power. In the case of Class features, I used 0, since you get those independent of level. Also, X is used for racial powers – though I might just pull that.
Click the thumbnail to visit the full gallery
My wife asked me to find the lyrics to the song below, but I couldn’t find them published anywhere. This is my best attempt to transcribe the words. If anyone has found official lyrics, lemme know.
everywhere you look
you can write a book on what’s goin on
everyone you know’s got to reap what they sow
be it right or wrongghettos flood
there’s a hole up in the sky
oil and blood
tell me why oh whyterrorstruck, look at us
this isn’t what we planned
you gotta take a stand<Chorus>
dont forget that pride always goes before fall
nobody’s free till there’s freedom for all
as you sow, so shall you reap
be the change that you want to see
oh yeah
be the change that you want to seeevery now and then
you gotta bend to the way it is
but be that as it may
it’s not the way just cause they say it is
(just because they say it is)
on tv there’s just no reality
all I hear is me, me, me
what they sold, I’m not buying anymore
no more war<Chorus>
dont forget that pride always goes before fall
nobody’s free till there’s freedom for all
as you sow, so shall you reap
be the change that you want to see
oh yeah
be the change that you want to seeyesterday heard you say
that theres nothing you can do
wonder if you’d feel the same
if it was happening to you<Chorus>
dont forget that pride always goes before fall
nobody’s free till there’s freedom for all
as you sow, so shall you reap
be the change that you want to see
oh yeah
be the change that you want to see
right now
be the change that you want to see
see the changes start with you
be the change that you want to seebe the change that you want to see
be the change that you want to see
be the change that you want to see
be the change that you want to see
(repeat)
And here is the video. I’m hosting it here for my friends who can’t see it on Youtube. See more about Kat Edmonson on her myspace page:
http://www.myspace.com/katedmonson
WotC had lots of fun yesterday with their April Fools edition. Check the links below.
We hope you enjoyed our special April Fool’s Day coverage on the website, an annual tradition for us here on the D&D Team. In case you missed any of our stories, feel free to share the links below:
- Our redesigned homepage
- Name Change Promotion
- 4E Character Sheet Preview
- PHB and Monster Manual Errata
- DDM Looking Forward
- Sage Advice Stumpers
- The Mind Flayer’s Interview
Yep, Blizzard has officially released a special version of World of Warcraft featuring Molten Core for console play!
http://www.worldofwarcraft.com/moltencore
For those who are stuck at work and cannot visit the page, here is the video!

