Map: ToEE Moathouse Dungeon

Posted by Tintagel on December 16th, 2006

After some frantic work, I finished the dungeon level late last night / early this morning. This one involves a lot more shading work, with lighting effects from torches and such. It is also much bigger, spanning 6000 x 6400 pixels! This used mostly Dundjinni, with Photoshop for lighting.

Ruins of the Moathouse: Dungeon Level (6,173 Kb, .jpg, 100 dpi)

moathouse-dungeons-final-thn.jpg

A lower resolution jpg (25 dpi) is below. (272 Kb)

moathouse-dungeons-final-25dpi.jpg

The original map:

moathouse-dungeons.jpg

Moathouse Map In Action.

Posted by Tintagel on December 16th, 2006

Last week, I posted my first Dundjinni map of the Ruins of the Moathouse from the 1985 AD&D module: The Temple of Elemental Evil. I got to run that map with my group today. It looked pretty sweet, if I say so myself. Here are a couple of screenshots. The tabletop application is d20pro.

moat-play-screen1.jpg

moat-play-screen2.jpg

First Dundjinni Map!

Posted by Tintagel on December 13th, 2006

Ok, I am officially a crazy artist. I need to chop a bit off my ear or something. I spent waaaaay too long on this, but I like it. This was created initially with Dundjinni, a mapping program, and some Photoshop touch-ups. The map is really just art for my enjoyment, although we will be using it for an adventure I am running. I used Photoshop only on the interior of the moathouse because that’s the only area that the adventure will occur in. I will be using d20Pro to run the actual adventure, with this map pasted into the adventure.

Again, I spent way too long on this. This was my first map created with Dundjinni, and only my second with Photoshop. As you can see from the post time (3:08 AM on a work night) - I am hooked.

The original map from the 1985 AD&D module, The Temple of Elemental Evil. Click on the thumbnail for a better view.

moathouse-player-map.jpg

For the final work, I used the original floor map with details added from the room descriptions. I tried to keep it as true to the feel of the module as possible. Be warned! This is a 6 MB file in JPG format, at 100 dpi resolution! (4000 x 3800 pixels). Click on the thumbnail to see the monster file

moathouse-thn.jpg

Oh, this is what it looked like before Photoshop

For a smaller (25 dpi) version, click here.

Note to my players: I am NOT crazy! The other maps for this campaign will not be this detailed! LOL!


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