Events at Origins

Posted by Tintagel on June 20th, 2008

I’m heading to Origins next week, and will be running the following events:

2

Wed 1p-5p

d20Pro: The Ghosts of Mistmoor, Part 1

4

Wed 7p-11p

d20Pro: The Ghosts of Mistmoor, Part 2

7

Thur 1p-5p

d20Pro: Expedition to Castle Ravenloft

9

Thurs 7p-11p

d20Pro: And Heroes Were Made

11

Fri 8a-12p

d20Pro: The Ruins of the Moathouse

14

Fri 7p-11p

d20Pro: Arena, Deathmatch

17

Sat 1p-5p

d20Pro: The Ghosts of Mistmoor, Part 1

19

Sat 7p-11p

d20Pro: The Ghosts of Mistmoor, Part 2

And my event descriptions:

The Ghost of MistmoorPart 1 & 2
The Mistmoor family used to be very wealthy and influential in the region, until that terrible night 150 years ago. Some say that an escaped prisoner killed everyone in the house. Others say it was the Viscount Mistmoor himself. In any case, no one made it out of the house that night, and only a few of the Mistmoors, extended family, lived to continue the line. Since then, the Mistmoors have slowly died out and the last remaining heir, a young man named Blaine, has recently inherited everything, including title–and debt. Legend says that the Mistmoor wealth is hidden in a secret vault in the Mistmoor manor – and the secret to that vault was taken by the Viscount to his grave. Blaine needs that money, and needs you to help him. To complicate matters, the Mistmoor manor is rumored to be haunted…

This adventure is for 5 players, and 5th level pre-generated characters are provided. It features d20Pro, the intuitive virtual tabletop software that augments map exploration, initiative, tactical combat, and role-play. This adventure is a TWO PART module, and spans 2 sessions please be sure to sign up for both. Empty slots may be filled for the 2nd if players do not show.

The Ruins of the Moathouse
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters. Recently, bandit and humanoid activity has been on the rise, and the leaders of the small town have put word out for adventurers to investigate the ruins of a nearby moathouse – once a staging area for the Temple, and often a haven for unsavory sorts…

This adventure is for 6 players of 3th level, and pre-generated characters are provided. It features d20Pro, the intuitive virtual tabletop software that augments map exploration, initiative, tactical combat, and role-play.

And Heroes Were Made
1372 DR. King Azoun is dead. Cormyr is in chaos, and Azoun’s daughter, Alusair Obarskyr struggles to hold the kingdom together. The small wooded village of Dhedluk is clinging to life as repeated orc raids have hammered it for months. Dhedluk’s lord Thiombar is still missing, and the kingdom’s Purple Dragon knights are stretched thin across the land. All of Dhedluk’s more competent citizens have died at the hands of the orcs, but those brave souls have trimmed the raider force down considerably. While may villagers have fled, some have chosen to stay, realizing that it would be no better anywhere else in the kingdom, and realizing, too, that they have no other home. Others have lost loved ones, and have sworn vengeance. Whatever the reasons, Dhedluk is still inhabited, and the villagers are fed up…

This adventure is for 6 players, and pregens are provided. Each player will command six villagers with no combat experience in an effort to make a final stand for their loved ones.

It features d20Pro, the intuitive virtual tabletop software that augments map exploration, initiative, tactical combat, and role-play.


Expedition to Castle Ravenloft: Village of Barovia

Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once-handsome face is contorted by a tragedy darker than the night itself. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

This session highlights the first chapter in the official 3.5 adventure published by WoTC. Pre-gens will be provided. It features d20Pro, the intuitive virtual tabletop software that augments map exploration, initiative, tactical combat, and role-play.

D20pro Arena: Deathmatch
“I was not the best because I killed quickly. I was the best because the crowd loved me. Win the crowd and you will win your freedom.” – Proximo

D20pro Arena is a player-versus-player 3.5 D&D environment with many modes of play. Players are challenged to bring their most effective character into the Arena for intense competition. Characters are created using defined rules and restrictions, though pre-generated characters will be provided for those who wish to jump immediately into the fray. Three jackpots reward players in three distinct categories: Total Damage, Last Man Standing, and of course, Crowd Favor. Players earn shares of the jackpots based on their ranking, and gold totals from these jackpots are combined after the match to determine an overall winner. All character builds are welcome, and all Ability scores are important – even Charisma.

This year is the Premier of d20pro Arena, and will come barreling out the gates with the Deathmatch rule set: a free-for-all battle for supremacy. Combat will be hastened and enhanced with d20pro, an intuitive virtual tabletop software allowing for remote play and viewing. Projectors will provide spectators with a full view of the action, encouraging them to role-play as the arena crowd.

This blog needs a name…

Posted by Tintagel on June 8th, 2008

I hate the current name of this blog, and want a new one.  It will focus more on D&D, the new edition, and occasionally have a post or two about other odd things.  I plan to post maybe once per week – nothing major.  Any ideas?  Oh, a theme would be nice too – though I kinda like the current one.

4e Powercards – Racial Abilities

Posted by Tintagel on June 7th, 2008

I’ve updated a few things about my powercards, and started on the racial abilities as well.  I’m not sure yet what I want to do with these, but I will make a decision soon.  Until then, here are the racial powers as a sample:

races.pdf

A sample thumbnail too


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