RPG Motivational Posters

Posted by Tintagel on December 19th, 2006

Oh my, these are CLASSIC!

Steve Irwin Meets His Match?

Posted by Tintagel on December 18th, 2006

My wife sent me this. Just too funny.

Map: ToEE Moathouse Dungeon

Posted by Tintagel on December 16th, 2006

After some frantic work, I finished the dungeon level late last night / early this morning. This one involves a lot more shading work, with lighting effects from torches and such. It is also much bigger, spanning 6000 x 6400 pixels! This used mostly Dundjinni, with Photoshop for lighting.

Ruins of the Moathouse: Dungeon Level (6,173 Kb, .jpg, 100 dpi)


A lower resolution jpg (25 dpi) is below. (272 Kb)


The original map:


Moathouse Map In Action.

Posted by Tintagel on December 16th, 2006

Last week, I posted my first Dundjinni map of the Ruins of the Moathouse from the 1985 AD&D module: The Temple of Elemental Evil. I got to run that map with my group today. It looked pretty sweet, if I say so myself. Here are a couple of screenshots. The tabletop application is d20pro.



Charlie Brown + Outkast = PWNS

Posted by Tintagel on December 14th, 2006

In the spirit of the season…

First Dundjinni Map!

Posted by Tintagel on December 13th, 2006

Ok, I am officially a crazy artist. I need to chop a bit off my ear or something. I spent waaaaay too long on this, but I like it. This was created initially with Dundjinni, a mapping program, and some Photoshop touch-ups. The map is really just art for my enjoyment, although we will be using it for an adventure I am running. I used Photoshop only on the interior of the moathouse because that’s the only area that the adventure will occur in. I will be using d20Pro to run the actual adventure, with this map pasted into the adventure.

Again, I spent way too long on this. This was my first map created with Dundjinni, and only my second with Photoshop. As you can see from the post time (3:08 AM on a work night) – I am hooked.

The original map from the 1985 AD&D module, The Temple of Elemental Evil. Click on the thumbnail for a better view.


For the final work, I used the original floor map with details added from the room descriptions. I tried to keep it as true to the feel of the module as possible. Be warned! This is a 6 MB file in JPG format, at 100 dpi resolution! (4000 x 3800 pixels). Click on the thumbnail to see the monster file


Oh, this is what it looked like before Photoshop

For a smaller (25 dpi) version, click here.

Note to my players: I am NOT crazy! The other maps for this campaign will not be this detailed! LOL!

Interview With Homestar Makers

Posted by Tintagel on December 12th, 2006

Oh wow, this is great! It’s a great look into the making of this phenomenon!

The Daily Show: Firearms

Posted by Tintagel on December 11th, 2006

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