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	<title>Educated Gamer &#187; Art</title>
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	<link>http://educatedgamer.net/blog</link>
	<description>Crit Happens!</description>
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		<title>4E Powercards Update</title>
		<link>http://educatedgamer.net/blog/archives/253</link>
		<comments>http://educatedgamer.net/blog/archives/253#comments</comments>
		<pubDate>Sat, 25 Oct 2008 15:20:01 +0000</pubDate>
		<dc:creator>Tintagel</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[powercards]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://educatedgamer.net/blog/?p=253</guid>
		<description><![CDATA[I have made some major changes to my 4e Powercard template.  Some new features include:


Support for labels, so you can write your own numbers for attack and damage values &#8211; this is optional.
Pull-down menus for all icons and for action types, range, and labels
streamlined code &#8211; tightened things up &#8211; removed need for 2 directories
New [...]]]></description>
			<content:encoded><![CDATA[<p><span style="border-collapse: collapse;">I have made some major changes to my 4e Powercard template.  Some new features include:<br />
</span></p>
<ul>
<li><span style="border-collapse: collapse;">Support for labels, so you can write your own numbers for attack and damage values &#8211; this is optional.</span></li>
<li><span style="border-collapse: collapse;">Pull-down menus for all icons and for action types, range, and labels</span></li>
<li><span style="border-collapse: collapse;">streamlined code &#8211; tightened things up &#8211; removed need for 2 directories</span></li>
<li><span style="border-collapse: collapse;">New Paragon and Epic variations of all cards, plus 2 misc colors.  Total of 11 variations per class.<br />
</span></li>
</ul>
<p><span style="border-collapse: collapse;">This new version should make entering the data MUCH faster, but it WILL invalidate some of the information in your existing cards.  You will need to manually <span class="nfakPe">update</span> some of that content, I am afraid.<br />
</span><br />
<del datetime="2009-04-20T18:03:43+00:00"><br />
However, I have some of the cards already updated, and within the week, I will <span class="nfakPe">update</span> all of my MSE files at my website to level 30.  That way, you shouldn&#8217;t have to re-enter any data for core PHB classes.   <span style="border-collapse: collapse;">If you previously purchased cards from me, simply email me and I will get you an updated file.</span></del></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Power Card Templates for Sale</title>
		<link>http://educatedgamer.net/blog/archives/213</link>
		<comments>http://educatedgamer.net/blog/archives/213#comments</comments>
		<pubDate>Wed, 13 Aug 2008 12:25:37 +0000</pubDate>
		<dc:creator>Tintagel</dc:creator>
				<category><![CDATA[4th Edition]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[powercards]]></category>

		<guid isPermaLink="false">http://educatedgamer.net/blog/?p=213</guid>
		<description><![CDATA[My Power Cards template is for sale for less than $10.  See the Power Cards page in the bar above for more details!

]]></description>
			<content:encoded><![CDATA[<p>My Power Cards template is for sale for less than $10.  <del datetime="2009-04-20T18:05:11+00:00">See the <a href="http://educatedgamer.net/blog/4e-power-cards">Power Cards page</a> in the bar above for more details!</del></p>
<p style="text-align: center;"><object width="600" height="400" data="http://picasaweb.google.com/s/c/bin/slideshow.swf" type="application/x-shockwave-flash"><param name="flashvars" value="host=picasaweb.google.com&amp;RGB=0x000000&amp;feed=http%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Frivera.ga%2Falbumid%2F5244146237206728433%3Fkind%3Dphoto%26alt%3Drss%26authkey%3DZ91wK9lrkXY" /><param name="src" value="http://picasaweb.google.com/s/c/bin/slideshow.swf" /></object></p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Temple of Elemental Evil &#8211; in 3D!</title>
		<link>http://educatedgamer.net/blog/archives/61</link>
		<comments>http://educatedgamer.net/blog/archives/61#comments</comments>
		<pubDate>Mon, 02 Apr 2007 06:17:11 +0000</pubDate>
		<dc:creator>Tintagel</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://danielrivera.org/blog/archives/61</guid>
		<description><![CDATA[I&#8217;ve put together this SketchUp model of the Temple of Elemental Evil (from the module of the same name).  I used a model of the cathedral at Koln, Germany as my base, but made several modifications.  Oh, the little dots on the grounds?  Those are people, to scale.  That place is [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve put together this SketchUp model of the Temple of Elemental Evil (from the module of the same name).  I used a model of the cathedral at Koln, Germany as my base, but made several modifications.  Oh, the little dots on the grounds?  Those are people, to scale.  That place is huge!   Grab the SketchUp file from Google&#8217;s 3D Warehouse.<br />
<iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=822f16f1b8bd1bb5c31b42857b633294" width="400" height="300" scrolling="no" marginheight="0" marginwidth="0" frameborder="0"></iframe></p>
<p>Or, get the video below.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Map:  ToEE Moathouse Dungeon</title>
		<link>http://educatedgamer.net/blog/archives/25</link>
		<comments>http://educatedgamer.net/blog/archives/25#comments</comments>
		<pubDate>Sun, 17 Dec 2006 04:03:16 +0000</pubDate>
		<dc:creator>Tintagel</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dundjinni]]></category>

		<guid isPermaLink="false">http://danielrivera.org/blog/archives/25</guid>
		<description><![CDATA[After some frantic work, I finished the dungeon level late last night / early this morning.  This one involves a lot more shading work, with lighting effects from torches and such.  It is also much bigger, spanning 6000 x 6400 pixels!  This used mostly Dundjinni, with Photoshop for lighting.
Ruins of the Moathouse: [...]]]></description>
			<content:encoded><![CDATA[<p>After some frantic work, I finished the dungeon level late last night / early this morning.  This one involves a lot more shading work, with lighting effects from torches and such.  It is also much bigger, spanning 6000 x 6400 pixels!  This used mostly Dundjinni, with Photoshop for lighting.</p>
<p><a href="http://www.danielrivera.org/art/maps/Moathouse-Dungeons-FINAL.jpg"><span style="font-weight: bold">Ruins of the Moathouse:  Dungeon Level</span></a> (6,173 Kb, .jpg, 100 dpi)</p>
<p><img id="image28" alt="moathouse-dungeons-final-thn.jpg" src="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-dungeons-final-thn.jpg" /><br />
<span style="font-weight: bold" /></p>
<p><span style="font-weight: bold">A lower resolution jpg (25 dpi) is below. </span>(272 Kb)<span style="font-weight: bold"><br />
</span></p>
<p><span style="font-weight: bold" /> <a class="imagelink" title="moathouse-dungeons-final-25dpi.jpg" href="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-dungeons-final-25dpi.jpg"><img id="image31" alt="moathouse-dungeons-final-25dpi.jpg" src="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-dungeons-final-25dpi.thumbnail.jpg" /></a></p>
<p>The original map:</p>
<p><a title="moathouse-dungeons.jpg" class="imagelink" href="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-dungeons.jpg" /><a title="moathouse-dungeons.jpg" class="imagelink" href="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-dungeons.jpg"><img alt="moathouse-dungeons.jpg" id="image33" src="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-dungeons.thumbnail.jpg" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>First Dundjinni Map!</title>
		<link>http://educatedgamer.net/blog/archives/20</link>
		<comments>http://educatedgamer.net/blog/archives/20#comments</comments>
		<pubDate>Wed, 13 Dec 2006 08:08:07 +0000</pubDate>
		<dc:creator>Tintagel</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dundjinni]]></category>

		<guid isPermaLink="false">http://danielrivera.org/blog/archives/20</guid>
		<description><![CDATA[Ok, I am officially a crazy artist.  I need to chop a bit off my ear or something.  I spent waaaaay too long on this, but I like it.  This was created initially with Dundjinni, a mapping program, and some Photoshop touch-ups.  The map is really just art for my enjoyment, [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I am officially a crazy artist.  I need to chop a bit off my ear or something.  I spent waaaaay too long on this, but I like it.  This was created initially with <a href="http://www.dundjinni.com">Dundjinni</a>, a mapping program, and some Photoshop touch-ups.  The map is really just art for my enjoyment, although we will be using it for an adventure I am running.  I used Photoshop only on the interior of the moathouse because that&#8217;s the only area that the adventure will occur in.  I will be using <a href="http://www.d20pro.com">d20Pro</a> to run the actual adventure, with this map pasted into the adventure.</p>
<p>Again, I spent way too long on this.  This was my first map created with Dundjinni, and only my second with Photoshop.  As you can see from the post time (3:08 AM on a work night) &#8211; I am hooked.</p>
<p>The original map from the 1985 AD&#038;D module, <a href="http://www.rpgnow.com/product_info.php?products_id=1100"><strong>The Temple of Elemental Evil</strong></a>.  Click on the thumbnail for a better view.</p>
<p><a title="moathouse-player-map.jpg" class="imagelink" href="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-player-map.jpg"><img alt="moathouse-player-map.jpg" id="image15" src="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-player-map.thumbnail.jpg" /></a></p>
<p>For the final work, I used the original floor map with details added from the room descriptions.  I tried to keep it as true to the feel of the module as possible.  Be warned!  This is a 6 MB file in JPG format, at 100 dpi resolution! (4000 x 3800 pixels). Click on the thumbnail to see the monster file</p>
<p><a href="http://danielrivera.org/art/maps/MOATHOUSE-FINAL.jpg"><img id="image35" alt="moathouse-thn.jpg" src="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-thn.jpg" /></a></p>
<p>Oh, this is what it looked like <a href="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-nophotoshop.jpg"><strong>before Photoshop</strong></a></p>
<p>For a smaller (25 dpi) version, click <a href="http://danielrivera.org/blog/wp-content/uploads/2006/12/moathouse-final-25dpi.jpg"><strong>here</strong></a>.</p>
<p><strong>Note to my players:</strong>  I am NOT crazy!  The other maps for this campaign will not be this detailed! LOL!</p>
]]></content:encoded>
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